Throat of the River
Gargantuan monstrosity, unaligned
Above the gorge the river is roads and ledgers; below it, a gullet. The Throat is the rapids themselves grown hungry — a ridge-backed maw of white water and broken pine that sits across the channel and swallows whatever the current delivers. Millers mark its teeth on their gauges. When the marks go under, nobody runs the gorge.
Armor Class 18 (rapids hide)
Hit Points 247 (15d20 + 90)
Speed 20 ft., swim 50 ft.
- STR
- 20 (+5)
- DEX
- 12 (+1)
- CON
- 22 (+6)
- INT
- 4 (-3)
- WIS
- 14 (+2)
- CHA
- 8 (-1)
Saving Throws Con +10, Str +9
Skills Athletics +9, Perception +6
Damage Resistances bludgeoning
Senses blindsight 30 ft., passive Perception 16
Languages —
Challenge 12
Traits
Legendary Resistance (2/Day). If the throat fails a saving throw, it can choose to succeed instead.
Siege Maw. The throat deals double damage to objects and structures.
Actions
Multiattack. The throat makes three attacks: one with its bite and two with hydraulic slams.
Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one Huge or smaller target. Hit: 26 (6d6 + 5) piercing damage, and the target is grappled (escape DC 17).
Hydraulic Slam. Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be pushed 15 feet downstream.





