Aalpamac
Huge Monstrosity, unaligned
Armor Class 16 (natural armor)
Hit Points 136 (13d12+52)
Speed swim +50, walk +15
Challenge 7
Saving Throws con +7
Skills perception +6
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 16
Languages —
Special Abilities
Amphibious. The aalpamac can breathe air and water.
Distance Distortion Aura. The presence of an aalpamac distorts the vision of creatures within 60 feet of it. Each creature that starts its turn in that area must succeed on a DC 15 Wisdom saving throw or be unable to correctly judge the distance between itself and its surroundings until the start of its next turn. An affected creature has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight, and it can't move more than half its speed on its turn. On a successful saving throw, the creature is immune to the aalpamac's Distance Distortion Aura for the next 24 hours. Creatures with blindsight, tremorsense, or truesight are unaffected by this trait.
Actions
Multiattack. The aalpamac makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Source: Tome of Beasts 2 · OGL/Open