What's New

Patch notes for FTTHelper, newest first. Every line links to the page it changed. What we are building next is on the Roadmap, and feedback goes to Support.

· Latest

Art on every sheet, and DM Hall

The compendium shows the art it already had, signing in lands on DM Hall, and the Assistant is a proper chat.

New

  • Art on item pages. Every item with an illustration shows it beside the name. 1,618 pictures were in the catalog and on no page.
  • Art on spells, feats, races and classes. The same treatment for four more page types: 1,541 more images.
  • DM Hall. If you run a campaign, signing in lands on DM Hall: your players, campaigns, upcoming sessions and what needs you. Players still land on the dashboard.
  • Plan the next session. Give an upcoming session a start time, a one-line teaser with an image, and the Discord link your table meets on.
  • The Assistant, as a chat. One composer, past chats filed by campaign and session, and a side rail that points a new chat at a campaign. A reopened chat shows its thread again.
  • Write your own NPC. The NPC Codex has a link to write an NPC by hand. Pick the campaign and the NPC form opens.
  • Docs. Guides for signing in, AI tool access, the Discord bot and the Assistant, each checked against what the product does.

Catalog

  • The last 451 items get entries. SRD gear and our 11 original items now have entries, so an artist can illustrate them. The shop still lists only items with a rarity.
  • Ready shelves. Forge tiles open the ready catalog first where there is one (NPCs, villains, legendary creatures), with Generate as the second button. The Compendium has a Ready for the table row.

Changed

  • Settings in one rail. Your public profile sits apart from your private controls: account, privacy, billing, usage, API keys and AI tool access. No address changed.
  • Plans and billing. Two matching plan cards and one comparison table, every number read from the code that enforces it. Account and billing read the same numbers.
  • Plan perks we did not enforce are gone. They came off the plans page, the docs, and the files search engines and AI crawlers read.
  • Features cards go where they say. Six cards opened the art form whatever they described. Each now opens its own page, or has no link where there is no page yet.
  • Roadmap as a board. Shipped, Now, Next and Later, and where FTTHelper runs today.
  • My Art. The tag drawer shows your busiest tags first and keeps the rest a click away. Every button that opens the art form says Summon art.
  • Reporting a bug. The report page asks for what helps, and sending ends on a real thank-you.

Fixes

Search that finds what you typed

Name matches come first, apostrophes stop mattering, and every session is in one list.

New

  • Sessions index. Every session across the campaigns you run or play in, newest first, in one list.

Catalog

Rules

  • Hovering flyers. The 127 monsters that can hover say so after their fly speed. The stat block used to drop it.

Changed

  • Search puts names first. A compendium search shows name matches before entries that only mention the word, so "imp" finds the Imp on page one.
  • Session chapters. A session is named Campaign · Session N, and its title reads as the chapter.
  • Matching thumbnails. Explore, Summon and the NPC Codex share one 4:3 frame, so the grids stop jumping between tall and wide cards.
  • My Art filters. Search and type filters sit in one bar, and tags fold into a drawer.
  • One place for feedback. Support points feedback at email and the bug button in the sidebar. Suggestions left the account menu.
  • Sign out, named plainly. The account menu says Sign out for this device and Sign out of all devices for the rest.

Fixes

Our own bestiary, open to artists

Three new original regions, 11 original items, and a way for artists to illustrate them.

New

  • Illustrate our creatures. A signed-in artist can add art to the creatures we wrote, the same way as any SRD monster. Ours were the only ones with no upload box.
  • Contribute art. A page for artists: how to add an image, the size we need, the licences you can pick, and how credit works.

Catalog

Changed

Monsters with faces, maps for the table

A gallery of monster art you can build an encounter from, and four new map tools.

New

  • Monster gallery. The monster list has a gallery view with each creature’s art. A DM can tick creatures and add them to a campaign in one go.
  • Battle-map grids. A real grid drawn over the finished map, which you can adjust and download. The model is no longer asked to paint one.
  • Character tokens. Turn a portrait into a round VTT token at 128, 256 or 512 pixels. No credits.
  • Region and world maps. Maps come in battle, region and world scale, with six looks for the larger two.
  • A map under your campaign map. A DM can set one of their own maps as the background of the campaign map.
  • Quest log. Each campaign page has a quest log. The DM adds quests; anyone at the table can mark one done or add progress.
  • Session tools for AI clients. Hero accounts connected over MCP can list and add session events and read the latest transcript, which stays DM-only.

Catalog

Rules

  • Encounter XP. An encounter picked from the gallery shows its SRD XP total, and counts creatures with no listed XP separately instead of as zero.

Changed

A dark Compendium and all 13 Forge tools

The Compendium drops its parchment, every Forge generator opens, and portraits wait for your approval.

New

Catalog

Changed

  • The Compendium goes dark. Its parchment look is gone, for the dark theme the rest of the site uses.
  • Class cards. The classes page is a grid of cards with a line about each class.
  • Image credits. Every compendium image names who made it, and an uploader is told their file arrived and waits for review.
  • Art says whose it is. An art page credits FTTHelper, not only the model that drew it.
  • Race portraits. For 37 more races the model is told what the race looks like, so a goliath comes out as a goliath.
  • Art style off switch. The None style is in the guided controls, so you can turn art direction off.
  • NPC Codex cards. Add to campaign sits under the art, and the confirmation links to the campaign it went to.
  • My Art filters. Tag and type filters, taken from your own pieces.
  • Privacy policy. It names every analytics service the site uses: Google Analytics, PostHog and Metricool.

Fixes

  • Pulled NPCs keep their face. An NPC added to a campaign from the Codex arrives with its portrait.
  • Refused prompts. When an image service declines a prompt, you are told so and asked to reword it, instead of a generic error.

Before patch notes

Earlier releases, as they were first posted.

August 2026

  • Campaign Log: your table’s story shelf. Pull monsters from the Compendium straight onto your campaign’s shelf, so the creatures you have faced (or will) live with the session record instead of in a separate tab.
  • Docs & Guides help center. Every part of FTTHelper now has a short how-to guide — campaigns, session notes and privacy, AI recaps and story hooks, summoning art, credits, and more. Plus honest resources for your table: choosing a VTT, free rules, maps, and worldbuilding tools.
  • DM digest now carries alias questions. When players call the same person or place by different names, the DM email digest now includes a ranked shortlist of likely aliases to confirm — one source of truth shared with your campaign hub.

Late June 2026

  • Wiki: 5,600+ entries + image gallery. Browse every approved image in the wiki as a Pinterest-style masonry grid. Filter by category, sort by newest or most-voted.
  • Wiki: full-text search. Search all 5,600+ wiki entries: monsters, spells, items, races, classes, and feats. Autocomplete suggestions as you type, ⌘K / Ctrl+K opens search anywhere on the site.
  • Wiki: recent activity feed. See what's moving in the corpus: latest images, freshest entries, recent updates. A live timeline at /wiki/activity.
  • Map location voting. Vote on the most important locations of every map. The top 3 are auto-promoted to "Featured" with larger pins and a cyan ring.
  • Image performance: 89% bandwidth savings. Every image on the wiki is now served through Next.js' image optimizer — resized for your device, converted to WebP, cached at the edge for a year. The gallery page went from ~1.9MB to ~200KB on first load.
  • Wiki: cross-linking between related entries. Every entry page now shows related entries that share tags, including across categories. Pure organic discovery — no curation needed.
  • SEO: full sitemap + structured data. Every wiki page is now in the sitemap, robots.txt explicitly allows the public surfaces, and entry pages include ImageObject JSON-LD so Google Images can index the visual content. Alt text now includes category + summary for better accessibility and SEO.

June 2026

  • Spells Compendium. Browse 1,400+ D&D spells by level, school, class, and source — each with its full description and a stat block.
  • Summon Art, sharpened. Character, Scene, Item, and Battle map are each their own mode now, with the controls that actually matter for each. Battle maps get grid-size presets (16×12 / 22×16 / 30×20) that tell you exactly what grid to set when you drop them into D&D Beyond Maps.
  • Monsters & Items Compendiums. 2,500+ creatures and 2,000+ items, fully searchable with full stat blocks.
  • NPC Codex. A growing library of ready-to-use NPCs — grab one into your own collection, art and all.
  • Image sizes + a sharper premium model. Pick the aspect ratio that fits your art, and premium summons now render on a top-tier image model.