Goblin
Small Humanoid (goblinoid), neutral evil
AC
15
HP
7
Speed
30
CR
1/4
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
- STR
- 8 (-1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 8 (-1)
- CHA
- 8 (-1)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.






