Goblin
Small Humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed walk +30
Challenge 1/4
STR
8
-1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1
Skills stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Special Abilities
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Source: 5e Core Rules · OGL/Open