Acolyte

medium Humanoid (Any Lineage)

Armor Class 10

Hit Points 15

Speed walk +30

Challenge 1/4

STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
18
+4
CHA
10
+0

Saving Throws cha +0, con +0, dex +0, int +0, str +0, wis +4

Senses -

Languages any one language (usually Common)

Special Abilities

Divine Providence. Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves.

Actions

Mace. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice).

Radiant Bolt. _Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 6 (1d4+4) radiant damage.

Spellcasting. The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bless_, _cure wounds_, _sanctuary_

Source: Black Flag SRD · OGL/Open