Acolyte
medium Humanoid (Any Lineage)
Armor Class 10
Hit Points 15
Speed walk +30
Challenge 1/4
Saving Throws cha +0, con +0, dex +0, int +0, str +0, wis +4
Senses -
Languages any one language (usually Common)
Special Abilities
Divine Providence. Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves.
Actions
Mace. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice).
Radiant Bolt. _Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 6 (1d4+4) radiant damage.
Spellcasting. The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bless_, _cure wounds_, _sanctuary_
Source: Black Flag SRD · OGL/Open