Apprentice Mage
Medium Humanoid
Armor Class 10
Hit Points 11 (2d8+2)
Speed walk +30
Challenge 1/2
Skills arcana +4, history +4
Senses passive Perception 10
Languages any one
Special Abilities
Spellcasting. The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12 +4 to hit with spell attacks). They have the following wizard spells prepared: Cantrips (at will): fire bolt light prestidigitation 1st-level (3 slots): detect magic magic missile shield
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Fire Bolt (Cantrip; V, S). Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
Magic Missile (1st-Level; V, S). Three glowing arrows fly from the mage simultaneously unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage.
Reactions
Shield (1st-Level; V. When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.
Whether a student attending a wizard college or serving a crotchety master. Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open