Alpha Werewolf — fantasy monster illustration. Alpha Werewolf is a medium humanoid (Challenge Rating 6).

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Alpha Werewolf

Medium Humanoid

AC
12
HP
104
Speed
30
CR
6

Armor Class 12

Hit Points 104 (16d8+32)

Speed 30 ft.


STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Skills Stealth +4, Survival +2, Perception +2

Damage Immunities damage from nonmagical, non-silvered weapons

Senses darkvision 30 ft. (wolf or hybrid form only), passive Perception 14

Languages Common

Challenge 6


Traits

Keen Hearing and Smell. The werewolf has advantage on Perception checks that rely on hearing or smell.

Pack Tactics. The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated.

Wolfsbane. Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.

Cursed Wounds. Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Actions

Multiattack. The werewolf makes two melee attacks only one of which can be with its bite.

Greatclub (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Claw (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with werewolf lycanthropy.

Bonus Actions

Shapeshift. The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies.

Frenzied Bite (While Bloodied. The werewolf makes a bite attack.

Community Images

Alpha Werewolf — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022