Forge
The Forge
Conjure the pieces of your world — NPCs, villains, encounters, traps, puzzles, patrons, cultures, religions and more, all grounded in the SRD. Every result is deterministic: the same seed gives the same result, so a re-roll is reproducible. Each card carries share buttons and a share-this-seed link — paste the URL and the recipient sees exactly what you saw. Many cards also cross-link: drop a generated NPC, villain or legendary straight into a random encounter in one click.
Available (13)
People
NPC
Someone for the party to talk to. Roll a name, a role, and a hook.
Name + race + role + alignment + quirk + hook.
Villain
Name the person standing against the party — motive, scheme, weakness.
Name + type + motivation + scheme + weakness + hook.
Patron
A power that will make a deal. Gift, price, and the scene where they meet.
Name + type + gift + price + meeting scene.
Minion Group
A warband between the party and the boss. 1–8 named minions, one line each.
A warband of 1-8 named minions, each with a one-line brief.
Proactive RP
An NPC who shows up uninvited, with a goal that derails the session.
An NPC who shows up uninvited, with a goal and a way to derail the party.
Encounters & Rooms
Random Encounter
The table needs a fight tonight. Pick a CR, get a monster, a hook, and the terrain.
Monster + hook + terrain, CR-tuned to your party.
Trap
The dungeon needs teeth. Roll a trigger, the DCs, and what happens if they fail.
Trigger + effect + detect/disable DCs + consequence.
Puzzle
The party is stuck in a room. Roll a clue chain, false leads, and the answer.
Clue chain + false leads + answer + hint.
Dungeon Room
Sketch the next chamber: a feature, who is in it, treasure, exits.
A single room: name + feature + occupant + treasure + exits.
Legendary Creature
A high-CR set piece with a lair, a hook, and a way to beat it.
A high-CR monster with a lair, a hook, and a weakness.
World & Lore
Religion
A faith the table can treat as common knowledge: deity, domain, ritual.
A deity, a domain, an alignment, a sacred symbol, a ritual, a prayer.
Culture
A people with a custom and a social rule, ready to drop into a region.
A name, a region, a custom, a social rule.
Tables
d100 Table
Need a rumor, weather, loot, or a complication? Roll d100, read the row.
Rumor, weather, loot, or a complication — roll d100, read the row.
Save any result to a Subject in your campaign — the first save conjures a "My Campaign" world to hold it.