FTTHELPER

Forge

The Forge

Conjure the pieces of your world — NPCs, villains, encounters, traps, puzzles, patrons, cultures, religions and more, all grounded in the SRD. Every result is deterministic: the same seed gives the same result, so a re-roll is reproducible. Each card carries share buttons and a share-this-seed link — paste the URL and the recipient sees exactly what you saw. Many cards also cross-link: drop a generated NPC, villain or legendary straight into a random encounter in one click.

✦ Community feed → see what other GMs have conjured

Available (13)

People

  • NPC

    Someone for the party to talk to. Roll a name, a role, and a hook.

    Name + race + role + alignment + quirk + hook.

    Browse 42 ready →Generate

  • Villain

    Name the person standing against the party — motive, scheme, weakness.

    Name + type + motivation + scheme + weakness + hook.

    Browse 9 ready →Generate

  • Patron

    A power that will make a deal. Gift, price, and the scene where they meet.

    Name + type + gift + price + meeting scene.

    Generate →

  • Minion Group

    A warband between the party and the boss. 1–8 named minions, one line each.

    A warband of 1-8 named minions, each with a one-line brief.

    Generate →

  • Proactive RP

    An NPC who shows up uninvited, with a goal that derails the session.

    An NPC who shows up uninvited, with a goal and a way to derail the party.

    Generate →

Encounters & Rooms

  • Random Encounter

    The table needs a fight tonight. Pick a CR, get a monster, a hook, and the terrain.

    Monster + hook + terrain, CR-tuned to your party.

    Generate →

  • Trap

    The dungeon needs teeth. Roll a trigger, the DCs, and what happens if they fail.

    Trigger + effect + detect/disable DCs + consequence.

    Generate →

  • Puzzle

    The party is stuck in a room. Roll a clue chain, false leads, and the answer.

    Clue chain + false leads + answer + hint.

    Generate →

  • Dungeon Room

    Sketch the next chamber: a feature, who is in it, treasure, exits.

    A single room: name + feature + occupant + treasure + exits.

    Generate →

  • Legendary Creature

    A high-CR set piece with a lair, a hook, and a way to beat it.

    A high-CR monster with a lair, a hook, and a weakness.

    Browse 262 ready →Generate

World & Lore

  • Religion

    A faith the table can treat as common knowledge: deity, domain, ritual.

    A deity, a domain, an alignment, a sacred symbol, a ritual, a prayer.

    Generate →

  • Culture

    A people with a custom and a social rule, ready to drop into a region.

    A name, a region, a custom, a social rule.

    Generate →

Tables

  • d100 Table

    Need a rumor, weather, loot, or a complication? Roll d100, read the row.

    Rumor, weather, loot, or a complication — roll d100, read the row.

    Generate →

Save any result to a Subject in your campaign — the first save conjures a "My Campaign" world to hold it.