Grave Worm
Large monstrosity, unaligned
A pale, eyeless worm as long as a wagon that tunnels beneath graveyards and old battlefields. It surfaces under fresh graves and drags the dead down into its burrows. When corpses run short it takes the living, rising out of soft ground beneath anyone who stands still too long.
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 20 ft., burrow 20 ft.
- STR
- 17 (+3)
- DEX
- 9 (-1)
- CON
- 16 (+3)
- INT
- 1 (-5)
- WIS
- 10 (+0)
- CHA
- 3 (-4)
Condition Immunities blinded
Senses blindsight 30 ft., tremorsense 60 ft. (blind beyond this radius), passive Perception 10
Challenge 3
Traits
Corpse Sense. The grave worm can smell dead flesh within 1 mile of it and always knows the direction of the nearest corpse.
Scavenger's Stench. Any creature that starts its turn within 10 feet of the grave worm must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grave worm can't bite another target.
Bone Spray (Recharge 5-6). The grave worm retches up a spray of splintered bone in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) Piercing damage on a failed save, or half as much damage on a successful one.



