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Grave Worm

Large monstrosity, unaligned

AC
14
HP
95
Speed
CR
3

A bloated, segmented horror that feeds on the dead. Grave worms are scavengers of the underworld, their tentacles tipped with paralytic venom that lets them feed on living prey when carrion is scarce. They leave glistening, reeking tunnels in their wake.


Armor Class 14 (natural armor)

Hit Points 95


STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
1 (-5)
WIS
12 (+1)
CHA
5 (-3)

Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 11

Challenge 3


Traits

Scavenger's Stench. Any creature that starts its turn within 10 feet of the grave worm must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this stench for 24 hours.

Actions

Rotting Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage plus 7 (2d6) necrotic damage.

Paralytic Tentacles. The grave worm targets one creature within 10 feet of it. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022