Gallowsdancer
Large monstrosity, unaligned
It hangs a light. Not a real one — a cluster of its own eggs, which glow the particular yellow of a keeper's lamp seen through fog, at about the height a lantern would be carried. Everything in the marsh has been trained by nine towers to walk toward exactly that, and the gallowsdancer has been eating well since the towers went out.
Armor Class 16 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 40 ft., climb 40 ft.
- STR
- 17 (+3)
- DEX
- 18 (+4)
- CON
- 16 (+3)
- INT
- 4 (-3)
- WIS
- 14 (+2)
- CHA
- 7 (-2)
Saving Throws Con +6, Dex +7
Skills Stealth +10, Perception +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages —
Challenge 8
Traits
False Lantern. The gallowsdancer hangs a glowing egg-cluster that sheds dim light in a 30-foot radius. A creature that sees it and does not know what it is must succeed on a DC 15 Wisdom (Insight) check to tell it from a carried lantern at more than 30 feet.
Ambusher. The gallowsdancer has advantage on attack rolls against any creature it has surprised.
Spider Climb. The gallowsdancer can climb difficult surfaces, including upside down on ceilings, without an ability check.
Actions
Multiattack. The gallowsdancer makes one bite attack and one leg attack.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) Poison damage and be paralyzed until the end of its next turn.
Leg. Melee Attack Roll: +7, reach 10 ft. Hit: 14 (3d6 + 4) Slashing damage.
Cut the Line (Recharge 5–6). The gallowsdancer drops on a line from above. Each creature in a 15-foot cone must make a DC 15 Dexterity saving throw or be restrained by webbing. A restrained creature can escape with a successful DC 15 Strength check.



