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The Magpie Tyrant

Medium monstrosity, neutral evil

AC
15
HP
78
Speed
20
CR
6

A crow the size of a child, gone fat and proud on what it steals. It wears its hoard as a mantle of coins, keys, rings and mirror-shards sewn into its feathers, and it will trade almost anything except the last thing it took. Magpie tyrants rule roosts of lesser thieving birds and remember every face that has ever cheated them.


Armor Class 15 (natural armor)

Hit Points 78 (12d8 + 24)

Speed 20 ft., fly 60 ft.


STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)

Skills Perception +5, Sleight Of Hand +6

Senses darkvision 60 ft., passive Perception 15

Languages Common

Challenge 6


Traits

Stolen Voices. The tyrant can repeat any sound or voice it has heard. A listener who succeeds on a DC 13 Wisdom (Insight) check knows it is hearing a copy.

Glittering Mantle. While the tyrant is in bright light, ranged attack rolls against it have disadvantage.

Death Throes. When the tyrant dies, its mantle bursts apart. Each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 21 (6d6) Piercing damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The tyrant makes one Beak attack and two Talon attacks.

Beak. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage.

Talon. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Bonus Actions

Snatch. The tyrant targets one creature within 5 feet of it that is holding or wearing an object that isn't armor or clothing. The target must succeed on a DC 14 Dexterity saving throw or the tyrant takes the object: a weapon, wand, holy symbol, pouch or similar.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022