Alseid
Medium Monstrosity, Chaotic Neutral
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed walk +40
Challenge 1/2
Skills Nature +3, Stealth +5, Survival +5, Perception +5
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish, Sylvan
Special Abilities
Woodfriend. When in a forest, the alseid leaves no tracks and automatically discerns true north.
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Thorned Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) piercing damage.
Thorn Bolt. Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Spellcasting. The grovekeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At will: animal friendship, animal messenger, druidcraft 1/day each: cure wounds, faerie fire, lesser restoration
Source: Tome of Beasts 2023 · OGL/Open