Alseid

Medium Monstrosity, Chaotic Neutral

Armor Class 14 (leather armor)

Hit Points 33 (6d8 + 6)

Speed walk +40

Challenge 1/2

STR
13
+1
DEX
17
+3
CON
12
+1
INT
8
-1
WIS
16
+3
CHA
8
-1

Skills Nature +3, Stealth +5, Survival +5, Perception +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 15

Languages Common, Elvish, Sylvan

Special Abilities

Woodfriend. When in a forest, the alseid leaves no tracks and automatically discerns true north.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Thorned Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) piercing damage.

Thorn Bolt. Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Spellcasting. The grovekeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At will: animal friendship, animal messenger, druidcraft 1/day each: cure wounds, faerie fire, lesser restoration

Source: Tome of Beasts 2023 · OGL/Open