Maw of the Drift
Gargantuan monstrosity, unaligned
The trench off the customs berth has a mouth and the mouth has a schedule. Twice a tide it opens, and the flats drain toward it like a basin pulled. What the maw takes it keeps in the dark water a long while; on still nights boats hear knocking from below and know better than to answer.
Armor Class 17 (trench hide)
Hit Points 248 (16d20 + 80)
Speed 30 ft., swim 50 ft.
- STR
- 22 (+6)
- DEX
- 10 (+0)
- CON
- 20 (+5)
- INT
- 4 (-3)
- WIS
- 14 (+2)
- CHA
- 8 (-1)
Saving Throws Con +9, Str +10
Damage Resistances cold
Senses blindsight 60 ft., passive Perception 12
Languages —
Challenge 12
Traits
Legendary Resistance (2/Day). If the maw fails a saving throw, it can choose to succeed instead.
Siege Maw. The maw deals double damage to objects and structures.
Gullet. A creature swallowed by the maw is blinded and restrained, and takes 18 (4d8) acid damage at the start of each of the maw's turns. If the maw dies, the creature escapes into the nearest unoccupied space.
Actions
Multiattack. The maw makes two bite attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 39 (6d10 + 6) piercing damage. If the target is Huge or smaller it is grappled (escape DC 18).
Swallow. The maw swallows one Huge or smaller creature it is grappling. A swallowed creature follows the rules of Gullet.





