Woodwose
Medium Humanoid, chaotic neutral
Armor Class 13 (natural armor)
Hit Points 27 (6d8)
Speed walk +30, climb +20
Challenge 1/2
Skills nature +2, stealth +3, survival +4, perception +4
Senses passive Perception 14
Languages Common, Elvish, Sylvan
Special Abilities
Fey Touched. The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
Speak with Beasts and Plants. The woodwose can communicate with beasts and plants as if they shared a language.
Innate Spellcasting. The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components: At will: shillelagh 3/day: pass without trace 1/day: entangle
Actions
Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.
Source: Creature Codex · OGL/Open