Wolf Reaver Dwarf

Medium Humanoid, Any Chaotic Alignment

Armor Class 16 (chain shirt, shield)

Hit Points 76 (9d8 + 36)

Speed walk +25

Challenge 3

STR
18
+4
DEX
12
+1
CON
19
+4
INT
9
-1
WIS
11
+0
CHA
9
-1

Skills Athletics +6, Intimidation +3

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 10

Languages Common, Dwarvish

Special Abilities

Danger Sense. While conscious, the wolf reaver dwarf has advantage on Dexterity saving throws.

Dwarven Resilience. The wolf reaver dwarf has advantage on saving throws against poison.

Pack Tactics. The wolf reaver dwarf has advantage on attack rolls against a creature if at least one of the dwarf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Reckless. At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The wolf reaver dwarf makes one Battleaxe attack and two Spear attacks, or it makes three Handaxe attacks.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Source: Tome of Beasts 2023 · OGL/Open