Wolf Reaver Dwarf
Medium Humanoid, Any Chaotic Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 76 (9d8 + 36)
Speed walk +25
Challenge 3
Skills Athletics +6, Intimidation +3
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish
Special Abilities
Danger Sense. While conscious, the wolf reaver dwarf has advantage on Dexterity saving throws.
Dwarven Resilience. The wolf reaver dwarf has advantage on saving throws against poison.
Pack Tactics. The wolf reaver dwarf has advantage on attack rolls against a creature if at least one of the dwarf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Reckless. At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The wolf reaver dwarf makes one Battleaxe attack and two Spear attacks, or it makes three Handaxe attacks.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
Source: Tome of Beasts 2023 · OGL/Open