Weir Spider
Large beast, unaligned
Weir spiders stake silk lines across side channels and mend them at dusk like patient netters. What tangles in the funnel the spider keeps; what breaks the funnel the spider hears from a hundred yards off.
Armor Class 13 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 30 ft., climb 30 ft., swim 20 ft.
- STR
- 15 (+2)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 3 (-4)
- WIS
- 16 (+3)
- CHA
- 4 (-3)
Saving Throws Wis +5
Skills Stealth +4, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages —
Challenge 2
Traits
Weir Builder. As an action, the spider strings silk between two anchor points within 30 feet, shaping a 20-foot channel of difficult terrain for other creatures. The weir lasts until destroyed (AC 11, hp 10).
Water Sense. While touching its weir, the spider knows the location of creatures touching the same water.
Actions
Multiattack. The spider makes one bite attack and one net attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Throw Net. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage, and the target is restrained (escape DC 13).





