Albino Death Weasel
Large Beast, unaligned
Armor Class 13 (natural armor)
Hit Points 45 (6d10+12)
Speed 50 ft., burrow 30 ft.
- STR
- 16 (+3)
- DEX
- 14 (+2)
- CON
- 15 (+2)
- INT
- 4 (-3)
- WIS
- 15 (+2)
- CHA
- 5 (-3)
Skills Stealth +4, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages -
Challenge 1
Traits
Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target is also grappled (escape DC 13) if it is a Medium or smaller creature and the albino weasel isn't already grappling a creature. Until this grapple ends, the target is restrained and the albino death weasel can't claw another target.
Musk Spray (Recharge 5-6). The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.






