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Levy's Bane

Large fiend, lawful evil

AC
17
HP
178
Speed
40
CR
11

When the river levy broke, three villages signed whatever was put in front of them. What answered kept the paper. Levy's bane walks the new marsh with the original indenture in a brass tube, offering to renegotiate. The terms are always generous. The signatures are always wet.


Armor Class 17 (natural armor)

Hit Points 178 (17d10 + 85)

Speed 40 ft.


STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)

Saving Throws Cha +9, Int +8, Wis +7

Skills Insight +7, Deception +9

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Common, Infernal, telepathy 60 ft.

Challenge 11


Traits

Magic Resistance. The bane has advantage on saving throws against spells and other magical effects.

Wreck-Pact. The bane knows the exact debts and obligations of any creature it can see, and cannot be deceived about what is owed.

Actions

Multiattack. The bane makes two hell-hook attacks.

Hell-Hook. Melee Attack Roll: +9, reach 10 ft. Hit: 37 (5d12 + 5) Slashing damage plus 7 (2d6) Fire damage.

Contract Snare. One creature within 60 feet must succeed on a DC 17 Charisma saving throw or be charmed by the bane for 1 minute. While charmed it cannot willingly move more than 60 feet from the bane and obeys simple instructions about payment. It repeats the save at the end of each of its turns.

Hellfire Tide (Recharge 5–6). Burning water rolls out in a 30-foot cone. Each creature there must make a DC 17 Dexterity saving throw, taking 45 (10d8) Fire damage on a failure, or half as much on a success.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Non-Player Characters
Jeff Ashworth · 2021