Levy's Bane
Large fiend, lawful evil
When the river levy broke, three villages signed whatever was put in front of them. What answered kept the paper. Levy's bane walks the new marsh with the original indenture in a brass tube, offering to renegotiate. The terms are always generous. The signatures are always wet.
Armor Class 17 (natural armor)
Hit Points 231 (22d10 + 110)
Speed 40 ft.
- STR
- 20 (+5)
- DEX
- 16 (+3)
- CON
- 20 (+5)
- INT
- 18 (+4)
- WIS
- 16 (+3)
- CHA
- 20 (+5)
Saving Throws Cha +9, Int +8, Wis +7
Skills Insight +7, Deception +9
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Common, Infernal, telepathy 60 ft.
Challenge 11
Traits
Magic Resistance. The bane has advantage on saving throws against spells and other magical effects.
Wreck-Pact. The bane knows the exact debts and obligations of any creature it can see, and cannot be deceived about what is owed.
Actions
Multiattack. The bane makes two hell-hook attacks.
Hell-Hook. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 37 (5d12 + 5) slashing damage plus 7 (2d6) fire damage.
Contract Snare. One creature within 60 feet must succeed on a DC 17 Charisma saving throw or be charmed by the bane for 1 minute. While charmed it cannot willingly move more than 60 feet from the bane and obeys simple instructions about payment. It repeats the save at the end of each of its turns.
Hellfire Tide (Recharge 5–6). Burning water rolls out in a 30-foot cone. Each creature there must make a DC 17 Dexterity saving throw, taking 45 (10d8) fire damage on a failure, or half as much on a success.





