Apau Perape — fantasy monster illustration. Apau Perape is a large fiend (Challenge Rating 6).

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Apau Perape

Large Fiend (demon), chaotic evil

AC
16
HP
95
Speed
30
CR
6

Apau Perape Sharp teeth fill this large, demonic ape’s mouth. Its long, muscular arms stretch to the ground, ending in wickedly curved claws.
Servants of Fire. These black-furred gorilla demons serve only their demon lord. Their final loyalty is unshakable, though sometimes they serve others for a time— and they have no fear of fire, gleefully setting fire to villages and crops if their master is snubbed or insulted.
Fearless Attackers. The apau perape are fearless and savage, living for battle. Once in combat, their morale never breaks. Like their master, they have an insatiable hunger and do not leave any dead behind, consuming even their bones.
Eyes of Fire. When this demon is angered, its eyes glow a deep, disturbing red, unlike any natural ape.


Armor Class 16 (natural armor)

Hit Points 95 (10d10+40)

Speed 30 ft., climb 30 ft.


STR
21 (+5)
DEX
18 (+4)
CON
19 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)

Saving Throws Con +7, Dex +7, Wis +4

Skills Stealth +7, Perception +4, Intimidation +5

Damage Vulnerabilities cold

Damage Resistances fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities frightened, poisoned

Senses darkvision 120 ft., passive Perception 14

Languages Ape, Infernal, telepathy 120 ft.

Challenge 6


Traits

Diseased Ichor. Every time the apau perape takes piercing or slashing damage, a spray of caustic blood spurts from the wound toward the attacker. This spray forms a line 10 feet long and 5 feet wide. The first creature in the line must make a successful DC 15 Constitution saving throw against disease or be infected by Mechuiti's Ichor disease. The creature is poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the Constitution saving throw or reduce its hit point maximum by 5 (2d4). The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

Innate Spellcasting. the apau perape is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The apau perape can innately cast the following spells, requiring no material components: 1/day each: fear, wall of fire

Magic Resistance. The apau perape has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The apau perape makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Variant: Demon Summoning. some apau perapes have an action option that allows them to summon other demons. summon Demon (1/Day): The apau perape chooses what to summon and attempts a magical summoning the apau perape has a 50 percent chance of summoning one apau perape or one giant ape.

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FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022