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Void Ascetic

Medium humanoid (any race), neutral

AC
15
HP
58
Speed
40
CR
3

Hermits who keep a vow of stillness in the empty places between worlds. A void ascetic can sit unmoving for a season, and it fights the same way: rooted, patient, and very hard to hurt while it holds its ground. Ascetics take no side in anyone's war, and they resent whoever makes them stand up.


Armor Class 15 (Settled Mind)

Hit Points 58 (9d8 + 18)

Speed 40 ft.


STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)

Skills Insight +5, Perception +5

Senses passive Perception 15

Languages Common

Challenge 3


Traits

Settled Mind. While the ascetic wears no armor and carries no shield, it adds its Wisdom modifier to its AC.

Vow of Stillness. If the ascetic didn't move on its most recent turn, it has resistance to bludgeoning, piercing, and Slashing damage.

Actions

Multiattack. The ascetic makes two Staff Strike attacks.

Staff Strike. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage plus 3 (1d6) Force damage.

Reactions

Turn the Blow. When a creature the ascetic can see hits it with a melee attack, the ascetic reduces the damage by 8 (1d10 + 3).

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022