Void Ascetic
Medium humanoid (any race), neutral
Hermits who keep a vow of stillness in the empty places between worlds. A void ascetic can sit unmoving for a season, and it fights the same way: rooted, patient, and very hard to hurt while it holds its ground. Ascetics take no side in anyone's war, and they resent whoever makes them stand up.
Armor Class 15 (Settled Mind)
Hit Points 58 (9d8 + 18)
Speed 40 ft.
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 14 (+2)
- INT
- 12 (+1)
- WIS
- 16 (+3)
- CHA
- 10 (+0)
Skills Insight +5, Perception +5
Senses passive Perception 15
Languages Common
Challenge 3
Traits
Settled Mind. While the ascetic wears no armor and carries no shield, it adds its Wisdom modifier to its AC.
Vow of Stillness. If the ascetic didn't move on its most recent turn, it has resistance to bludgeoning, piercing, and Slashing damage.
Actions
Multiattack. The ascetic makes two Staff Strike attacks.
Staff Strike. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage plus 3 (1d6) Force damage.
Reactions
Turn the Blow. When a creature the ascetic can see hits it with a melee attack, the ascetic reduces the damage by 8 (1d10 + 3).



