Star-Whaler
Medium humanoid (any race), chaotic neutral
Corsairs of the night sky who sail light-skiffs between the stars and hunt the drifting leviathans whose bodies glow like moonlight. A star-whaler wears patched oilskins and carries a tether harpoon and a shuttered lantern. It sells what it catches: lamp-oil that never runs dry, and bones that float.
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 13 (+1)
- CHA
- 12 (+1)
Skills Athletics +4, Perception +3
Senses passive Perception 13
Languages Common and one other language
Challenge 4
Traits
Sky Legs. The star-whaler can't be knocked prone while aboard a moving vehicle, and it ignores difficult terrain made of rigging or wreckage.
Actions
Multiattack. The star-whaler makes two Boarding Axe attacks, or one Tether Harpoon attack and one Boarding Axe attack.
Boarding Axe. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage.
Tether Harpoon. Ranged Attack Roll: +5, range 30/60 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target must succeed on a DC 12 Strength saving throw or be pulled up to 20 feet toward the star-whaler.
Starlight Lantern (Recharge 5-6). The star-whaler unshutters its lantern. Each creature in a 15-foot cone must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.




