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Star-Whaler

Medium humanoid (any race), chaotic neutral

AC
15
HP
78
Speed
30
CR
4

Corsairs of the night sky who sail light-skiffs between the stars and hunt the drifting leviathans whose bodies glow like moonlight. A star-whaler wears patched oilskins and carries a tether harpoon and a shuttered lantern. It sells what it catches: lamp-oil that never runs dry, and bones that float.


Armor Class 15 (studded leather)

Hit Points 78 (12d8 + 24)

Speed 30 ft.


STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)

Skills Athletics +4, Perception +3

Senses passive Perception 13

Languages Common and one other language

Challenge 4


Traits

Sky Legs. The star-whaler can't be knocked prone while aboard a moving vehicle, and it ignores difficult terrain made of rigging or wreckage.

Actions

Multiattack. The star-whaler makes two Boarding Axe attacks, or one Tether Harpoon attack and one Boarding Axe attack.

Boarding Axe. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage.

Tether Harpoon. Ranged Attack Roll: +5, range 30/60 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target must succeed on a DC 12 Strength saving throw or be pulled up to 20 feet toward the star-whaler.

Starlight Lantern (Recharge 5-6). The star-whaler unshutters its lantern. Each creature in a 15-foot cone must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022