Velociraptor
Small Beast
Armor Class 13 (natural armor)
Hit Points 25
Speed 30 ft.
- STR
- 6 (-2)
- DEX
- 18 (+4)
- CON
- 12 (+1)
- INT
- 4 (-3)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Senses -
Languages -
Challenge 1/2
Traits
Hardy. Any critical hit against the dinosaur becomes a normal hit.
Pack Tactics. The velociraptor has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the target and the ally isn't incapacitated.
Actions
Multiattack. The velociraptor makes one Bite attack and one Claws attack.
Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the velociraptor can't Bite another target.
Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage.
Maul. The velociraptor uses its claws to rip into one creature it is grappling. The target must make a DC 12 STR save, taking 10 (4d4) slashing damage on a failed save, or half as much damage on a successful one.






