Velociraptor

small Beast

Armor Class 13 (natural armor)

Hit Points 25

Speed walk +30

Challenge 1/2

STR
6
-2
DEX
18
+4
CON
12
+1
INT
4
-3
WIS
12
+1
CHA
6
-2

Saving Throws cha -2, con +1, dex +4, int -3, str -2, wis +1

Senses -

Languages -

Special Abilities

Hardy. Any critical hit against the dinosaur becomes a normal hit.

Pack Tactics. The velociraptor has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the target and the ally isn't incapacitated.

Actions

Multiattack. The velociraptor makes one Bite attack and one Claws attack.

Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the velociraptor can't Bite another target.

Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage.

Maul. The velociraptor uses its claws to rip into one creature it is grappling. The target must make a DC 12 STR save, taking 10 (4d4) slashing damage on a failed save, or half as much damage on a successful one.

Source: Black Flag SRD · OGL/Open