Baboon
small Beast
Armor Class 11
Hit Points 10
Speed walk +30, climb +30
Challenge 1/8
STR
8
-1
DEX
12
+1
CON
10
+0
INT
4
-3
WIS
12
+1
CHA
6
-2
Saving Throws cha -2, con +0, dex +1, int -3, str -1, wis +1
Senses darkvision 30 ft.
Languages -
Special Abilities
Pack Tactics. The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage.
Reactions
Startling Display. When a creature the baboon can see attacks it while within 5 feet of it, the baboon can bare its teeth, puff its chest, or emit a quick series of barks. The attacker must succeed on a DC 11 WIS save or have disadvantage on the attack roll.
Source: Black Flag SRD · OGL/Open