Baboon

Small Beast

Armor Class 12

Hit Points 3 (1d6)

Speed walk +30, climb +30

Challenge 0

STR
8
-1
DEX
14
+2
CON
10
+0
INT
4
-3
WIS
12
+1
CHA
6
-2

Senses passive Perception 11

Special Abilities

Pack Tactics. The baboon has advantage on attack rolls against a creature if at least one of the baboons allies is within 5 feet of the creature and not incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open