Baboon
Small Beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed walk +30, climb +30
Challenge 0
STR
8
-1
DEX
14
+2
CON
11
+0
INT
4
-3
WIS
12
+1
CHA
6
-2
Senses passive Perception 11
Special Abilities
Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Source: 5e Core Rules · OGL/Open