Baboon

Small Beast, unaligned

Armor Class 12

Hit Points 3 (1d6)

Speed walk +30, climb +30

Challenge 0

STR
8
-1
DEX
14
+2
CON
11
+0
INT
4
-3
WIS
12
+1
CHA
6
-2

Senses passive Perception 11

Special Abilities

Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

Source: 5e Core Rules · OGL/Open