Trollking Grunt

Medium Humanoid (trollkin), neutral

Armor Class 14 (hide armor)

Hit Points 45 (6d8+18)

Speed walk +30

Challenge 2

STR
18
+4
DEX
13
+1
CON
16
+3
INT
9
-1
WIS
11
+0
CHA
10
+0

Senses darkvision 60 ft., passive Perception 10

Languages Common, Trollkin

Special Abilities

Regeneration. The trollkin grunt regains 3 hp at the start of its turn. If the grunt takes acid or fire damage, this trait doesn't function at the start of the grunt's next turn. The grunt dies only if it starts its turn with 0 hp and doesn't regenerate.

Thick Hide. The trollkin grunt's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC.

Actions

Multiattack. The trollkin grunt makes two attacks, either with its spear or its longbow.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Source: Creature Codex · OGL/Open