Trollkin Raider

Medium Humanoid (trollkin), neutral

Armor Class 14 (hide armor)

Hit Points 32 (5d8+10)

Speed walk +30

Challenge 1

STR
12
+1
DEX
12
+1
CON
14
+2
INT
9
-1
WIS
12
+1
CHA
10
+0

Skills nature +1, insight +3, survival +3, perception +3

Senses darkvision 60 ft., passive Perception 13

Languages Common, Trollkin

Special Abilities

Regeneration. The trollkin regains 1 hp at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn't function at the start of the trollkin's next turn. The trollkin dies only if it starts its turn with 0 hp and doesn't regenerate.

Thick Hide. The trollkin's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is included in the trollkin's AC.

Actions

Multiattack. The trollkin makes two spear attacks or one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Source: Tome of Beasts 2 · OGL/Open