Thug

medium Humanoid (Any Lineage)

Armor Class 11 (leather armor)

Hit Points 25

Speed walk +30

Challenge 1/2

STR
14
+2
DEX
10
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
10
+0

Saving Throws cha +0, con +2, dex +0, int +0, str +2, wis +0

Senses -

Languages any one language (usually Common)

Special Abilities

Brutal. A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack).

Pack Tactics. The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Club. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage.

Heavy Crossbow. _Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage.

Bonus Actions

Sucker Punch. The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage.

Source: Black Flag SRD · OGL/Open