Thug
medium Humanoid (Any Lineage)
Armor Class 11 (leather armor)
Hit Points 25
Speed walk +30
Challenge 1/2
Saving Throws cha +0, con +2, dex +0, int +0, str +2, wis +0
Senses -
Languages any one language (usually Common)
Special Abilities
Brutal. A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack).
Pack Tactics. The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Club. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage.
Heavy Crossbow. _Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage.
Bonus Actions
Sucker Punch. The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage.
Source: Black Flag SRD · OGL/Open