Thug
Medium Humanoid (any race), any non-good alignment
Armor Class 11 (leather armor)
Hit Points 32 (5d8+10)
Speed walk +30
Challenge 1/2
STR
15
+2
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
11
+0
Skills intimidation +2
Senses passive Perception 10
Languages any one language (usually Common)
Special Abilities
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Source: 5e Core Rules · OGL/Open