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The Underwriter

Large fiend, lawful evil

AC
18
HP
184
Speed
30
CR
11

When the dam went up, somebody had to bond it, and the bond outlived the company that signed it. The Underwriter walks the crest road in a coat of stamped tin tallies, auditing the whole valley against a ledger nobody else can read. It does not bargain. It collects — first the interest, then the principal, then whatever you were holding onto while you read this.


Armor Class 18 (tally-plate)

Hit Points 184 (16d10 + 96)

Speed 30 ft.


STR
20 (+5)
DEX
18 (+4)
CON
22 (+6)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)

Saving Throws Cha +9, Str +9

Skills Insight +7, Deception +9, Intimidation +9

Damage Resistances cold, bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Common, Infernal

Challenge 11


Traits

Magic Resistance. The underwriter has advantage on saving throws against spells and other magical effects.

Devil's Sight. Magical darkness does not impede the underwriter's darkvision.

Actions

Multiattack. The underwriter makes three attacks: two with its hellbrand claws and one with hellfire bolt.

Hellbrand Claw. Melee Attack Roll: +9, reach 10 ft. Hit: 18 (2d12 + 5) Slashing damage plus 7 (2d6) Fire damage.

Hellfire Bolt. Ranged Attack Roll: +8, range 120 ft. Hit: 17 (2d12 + 4) Fire damage.

Seize Collateral (Recharge 5–6). One creature within 30 feet must succeed on a DC 17 Charisma saving throw or have one magic item it carries suppressed until the end of the underwriter's next turn. A suppressed item grants no properties and cannot be activated.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022