The Leak
Medium ooze, unaligned
A living drip that slipped the dam and learned to want boats. It beads along hull seams, whispering through the planks, and pools where the bilge should stay dry.
Armor Class 9 (slick film)
Hit Points 84 (13d8 + 26)
Speed 20 ft., climb 15 ft., swim 20 ft.
- STR
- 12 (+1)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 6 (-2)
- WIS
- 8 (-1)
- CHA
- 4 (-3)
Damage Resistances acid, cold
Condition Immunities blinded, prone
Senses blindsight 40 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but cannot speak
Challenge 1
Traits
Amorphous. The leak can move through a space as narrow as 1 inch wide without squeezing.
Flood the Hull. When the leak is aboard a rowboat or larger craft, it can use an action to fill the bilge. The boat takes on water in three stages: sluggish, listing, then swamped. Each stage requires one action by the leak, and one creature with a bucket can undo one stage with an action. A swamped boat sinks gently in calm water unless bailed within 3 rounds. The leak can flood only one boat at a time.
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) acid damage.
Slip Seams. One creature in contact with the same boat or wet surface within 20 feet must succeed on a DC 13 Dexterity saving throw or fall prone as water slicks the boards under it.





