Grey Admiral
Medium undead, lawful evil
The commodore drills the drowned; the admiral spends them. She stands on nothing at the harbour mouth and watches the tide turn like a ledger page, moving wreckage the way other officers move flags. Her fleet sank years ago. It still reports for duty.
Armor Class 18 (admiral's grave-plate)
Hit Points 247 (26d8 + 130)
Speed 30 ft.
- STR
- 20 (+5)
- DEX
- 16 (+3)
- CON
- 20 (+5)
- INT
- 16 (+3)
- WIS
- 16 (+3)
- CHA
- 18 (+4)
Saving Throws Cha +8, Str +9, Wis +7
Skills Perception +7, Intimidation +8
Damage Resistances cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Common, Aquan
Challenge 12
Traits
Legendary Resistance (2/Day). If the admiral fails a saving throw, it can choose to succeed instead.
Fleet Call (1/Day). The admiral summons 2 drowned sailor spirits that rise in unoccupied spaces within 30 feet and obey her. Each spirit has AC 13, 22 hit points, speed 30 ft. and swim 30 ft., and one spectral cutlass attack dealing 5 (1d6 + 2) slashing damage. They last for 1 hour or until destroyed.
Actions
Multiattack. The admiral makes three cutlass attacks.
Cutlass. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 26 (6d6 + 5) slashing damage.
Legendary Actions
Cutlass. The admiral makes one cutlass attack.





