Grey Commodore
Medium undead, lawful evil
He still wears the coat he was buried in, tide-stained and buttoned straight. The grey commodore drills the drowned the way he drilled the living, by whistle and hand signal, and the fog carries both further than it should. Cross his quarterdeck and you are in formation whether you meant to enlist or not.
Armor Class 17 (drowned officer's plate)
Hit Points 195 (23d8 + 92)
Speed 30 ft.
- STR
- 18 (+4)
- DEX
- 16 (+3)
- CON
- 18 (+4)
- INT
- 14 (+2)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
Saving Throws Str +8, Wis +6
Skills Perception +6, Intimidation +7
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common
Challenge 9
Traits
Legendary Resistance (2/Day). If the commodore fails a saving throw, it can choose to succeed instead.
Signal Orders. As a bonus action, the commodore whistles one order. One allied creature within 60 feet that can hear it can use its reaction to move up to half its speed or make one weapon attack.
Actions
Multiattack. The commodore makes three cutlass attacks.
Cutlass. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage.





