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Grey Commodore

Medium undead, lawful evil

AC
17
HP
161
Speed
30
CR
9

He still wears the coat he was buried in, tide-stained and buttoned straight. The grey commodore drills the drowned the way he drilled the living, by whistle and hand signal, and the fog carries both further than it should. Cross his quarterdeck and you are in formation whether you meant to enlist or not.


Armor Class 17 (drowned officer's plate)

Hit Points 161 (19d8 + 76)

Speed 30 ft.


STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Str +8, Wis +6

Skills Perception +6, Intimidation +7

Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities exhaustion, frightened, poisoned

Senses darkvision 60 ft., passive Perception 16

Languages Common

Challenge 9


Traits

Legendary Resistance (2/Day). If the commodore fails a saving throw, it can choose to succeed instead.

Signal Orders. As a bonus action, the commodore whistles one order. One allied creature within 60 feet that can hear it can use its reaction to move up to half its speed or make one weapon attack.

Actions

Multiattack. The commodore makes three cutlass attacks.

Cutlass. Melee Attack Roll: +8, reach 5 ft. Hit: 20 (3d10 + 4) Slashing damage.

Legendary Actions

Cutlass. The commodore makes one cutlass attack.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022