Swamp Adder

Small Beast, Unaligned

Armor Class 13

Hit Points 18 (4d6 + 4)

Speed walk +30

Challenge 1/4

STR
4
-3
DEX
16
+3
CON
12
+1
INT
1
-5
WIS
10
+0
CHA
4
-3

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses blindsight 10 ft., passive Perception 10

Languages

Special Abilities

Swamp Camouflage. The swamp adder has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw. On a failure, the target takes 5 (2d4) poison damage and is paralyzed for 1 minute. On a success, a target takes half the damage and isn't paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Tome of Beasts 2023 · OGL/Open