Swamp Adder
Small Beast, Unaligned
False
Armor Class 13
Hit Points 18 (4d6 + 4)
Speed 30 ft.
- STR
- 4 (-3)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 1 (-5)
- WIS
- 10 (+0)
- CHA
- 4 (-3)
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses blindsight 10 ft., passive Perception 10
Languages —
Challenge 1/4
Traits
Swamp Camouflage. The swamp adder has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw. On a failure, the target takes 5 (2d4) poison damage and is paralyzed for 1 minute. On a success, a target takes half the damage and isn't paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.






