Swamp Adder

Small Beast, unaligned

Armor Class 13

Hit Points 18 (4d6+4)

Speed walk +30

Challenge 1/4

STR
4
-3
DEX
16
+3
CON
12
+1
INT
1
-5
WIS
10
+0
CHA
4
-3

Senses blindsight 10 ft., passive Perception 10

Languages -

Special Abilities

Swamp Camouflage. The swamp adder has advantage on Dexterity (Stealth) checks while in swamp terrain.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a successful DC 11 saving throw or become poisoned. While poisoned this way, the target is paralyzed and takes 3(1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

Source: Tome of Beasts · OGL/Open