Strider
Medium Humanoid
Armor Class 16
Hit Points 90 (12d8+36)
Speed walk +30
Challenge 5
Saving Throws dex +7, wis +7
Skills nature +4, stealth +7, survival +7, perception +7
Senses passive Perception 20
Languages any two
Special Abilities
Keen Hearing and Sight. The strider has advantage on Perception checks that rely on hearing or sight.
Trackless Travel. The strider can't be tracked by nonmagical means.
Trained Accuracy. The striders weapon attacks deal an extra 7 (2d6) damage (included below).
Actions
Multiattack. The strider attacks twice.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Bonus Actions
Aimed Strike. The strider gains advantage on their next attack made before the end of their turn.
Skirmish Step. The strider moves up to half their Speed without provoking opportunity attacks.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open