Strider

Medium Humanoid

Armor Class 16

Hit Points 90 (12d8+36)

Speed walk +30

Challenge 5

STR
12
+1
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
18
+4
CHA
12
+1

Saving Throws dex +7, wis +7

Skills nature +4, stealth +7, survival +7, perception +7

Senses passive Perception 20

Languages any two

Special Abilities

Keen Hearing and Sight. The strider has advantage on Perception checks that rely on hearing or sight.

Trackless Travel. The strider can't be tracked by nonmagical means.

Trained Accuracy. The striders weapon attacks deal an extra 7 (2d6) damage (included below).

Actions

Multiattack. The strider attacks twice.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Bonus Actions

Aimed Strike. The strider gains advantage on their next attack made before the end of their turn.

Skirmish Step. The strider moves up to half their Speed without provoking opportunity attacks.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open