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Storm Herald

Medium elemental, chaotic neutral

AC
15
HP
136
Speed
25
CR
5

Petrel-folk ride the squall line where the river gives up to the tide, screaming the weather ahead of it. A storm herald arrives before lightning the way gulls arrive before boats: loud, early, and certain.


Armor Class 15 (storm feathers)

Hit Points 136 (16d8 + 64)

Speed 25 ft., fly 50 ft.


STR
12 (+1)
DEX
17 (+3)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
18 (+4)

Skills Perception +5

Damage Resistances lightning, thunder

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 15

Languages Auran, Common

Challenge 5


Traits

Amphibious Squall. The herald can breathe air and water, and flying in rain or fog costs it no extra movement.

Actions

Multiattack. The herald makes two storm talon attacks.

Storm Talon. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Slashing damage plus 3 (1d6) Lightning damage.

Herald's Cry (Recharge 5–6). The herald screams the squall onward. Each creature within 20 feet must make a DC 15 Constitution saving throw, taking 21 (6d6) Thunder damage and being pushed 10 feet away on a failed save, or half as much damage and no push on a successful one.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022