Storm Herald
Medium elemental, chaotic neutral
Petrel-folk ride the squall line where the river gives up to the tide, screaming the weather ahead of it. A storm herald arrives before lightning the way gulls arrive before boats: loud, early, and certain.
Armor Class 15 (storm feathers)
Hit Points 136 (16d8 + 64)
Speed 25 ft., fly 50 ft.
- STR
- 12 (+1)
- DEX
- 17 (+3)
- CON
- 18 (+4)
- INT
- 11 (+0)
- WIS
- 14 (+2)
- CHA
- 18 (+4)
Skills Perception +5
Damage Resistances lightning, thunder
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Auran, Common
Challenge 5
Traits
Amphibious Squall. The herald can breathe air and water, and flying in rain or fog costs it no extra movement.
Actions
Multiattack. The herald makes two storm talon attacks.
Storm Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage plus 3 (1d6) lightning damage.
Herald's Cry (Recharge 5–6). The herald screams the squall onward. Each creature within 20 feet must make a DC 15 Constitution saving throw, taking 21 (6d6) thunder damage and being pushed 10 feet away on a failed save, or half as much damage and no push on a successful one.





