Stoneguard
Medium Humanoid (any race), lawful neutral
The elemental wardens of earth are a stoic people, slow to change socially, and more likely to fight defensive battles and outlast enemies than wage offensive wars. The stoneguard are the perfect embodiment of this ideal; their druidic training has been augmented by ancient combat techniques, allowing them to hold fast against a tide of enemies. They craft arms and armor from the granite around them, and their magical stonecraft rivals that of the dwarves.
Armor Class 15 (granite half plate)
Hit Points 152 (16d8+80)
Speed 30 ft.
- STR
- 18 (+4)
- DEX
- 10 (+0)
- CON
- 20 (+5)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 9 (-1)
Saving Throws Con +9, Str +8, Wis +6
Condition Immunities petrified
Senses tremorsense 30 ft., passive Perception 12
Languages Common, Druidic, Primordial (Terran)
Challenge 7
Traits
Spellcasting. The stoneguard is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared: * Cantrips (at will): druidcraft, resistance * 1st level (4 slots): goodberry, speak with animals, thunderwave * 2nd level (2 slots): hold person, spike growth
Actions
Multiattack. The stoneguard makes three granite maul attacks.
Granite Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the attack hits, the stoneguard may also immediately cast _thunderwave_ as a bonus action. This casting uses a spell slot, but no material components.
Reactions
Sentinel. When a creature within 5 feet of the stoneguard attacks a target other than the stoneguard, it can make a single attack roll against the attacker.
Skin to Stone. When the stoneguard is attacked, it may gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks until the end of the attacker’s turn.






