Stoneguard

Medium Humanoid (any race), lawful neutral

Armor Class 15 (granite half plate)

Hit Points 152 (16d8+80)

Speed walk +30

Challenge 7

STR
18
+4
DEX
10
+0
CON
20
+5
INT
10
+0
WIS
14
+2
CHA
9
-1

Saving Throws con +9, str +8, wis +6

Condition Immunities petrified

Senses tremorsense 30 ft., passive Perception 12

Languages Common, Druidic, Primordial (Terran)

Special Abilities

Spellcasting. The stoneguard is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared: * Cantrips (at will): druidcraft, resistance * 1st level (4 slots): goodberry, speak with animals, thunderwave * 2nd level (2 slots): hold person, spike growth

Actions

Multiattack. The stoneguard makes three granite maul attacks.

Granite Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the attack hits, the stoneguard may also immediately cast _thunderwave_ as a bonus action. This casting uses a spell slot, but no material components.

Reactions

Sentinel. When a creature within 5 feet of the stoneguard attacks a target other than the stoneguard, it can make a single attack roll against the attacker.

Skin to Stone. When the stoneguard is attacked, it may gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks until the end of the attacker’s turn.

Source: Critical Role: Tal’Dorei Campaign Setting · OGL/Open