Spy
Medium Humanoid (any race), any alignment
Armor Class 12
Hit Points 27 (6d8)
Speed walk +30
Challenge 1
Skills insight +4, stealth +4, deception +5, perception +6, persuasion +5, investigation +5
Senses passive Perception 16
Languages any two languages
Special Abilities
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Source: 5e Core Rules · OGL/Open