Skydancer
Medium Humanoid (any race), chaotic neutral
Armor Class 14
Hit Points 63 (14d8)
Speed fly +60, walk +30
Challenge 5
Saving Throws dex +7
Senses passive Perception 16
Languages Common, Druidic, Primordial (Auran)
Special Abilities
Evasion. If the skydancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skydancer instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Flyby. The skydancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Skysail. The skydancer flies with a special weapon called a _skysail_ (see pg. 45). While the _skysail’s_ wings are extended, the skydancer can cast _levitate_ at will, and can spend an action to cast _fly_ on itself (no concentration required) for up to 1 minute once per day. This use of _fly_ instantly replenishes when in an area of powerful air elemental magic.
Spellcasting. The skydancer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared: * Cantrips (at will): guidance, shillelagh * 1st level (4 slots): fog cloud, entangle, jump * 2nd level (2 slots): gust of wind, skywrite
Actions
Multiattack. The skydancer makes two skysail staff attacks.
Skysail Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skydancer makes this attack while flying, the target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failure or half as much damage on a success.
Reactions
Slow Fall. When the skydancer takes falling damage, it may reduce the damage by half.
Source: Critical Role: Tal’Dorei Campaign Setting · OGL/Open