Shockwing — fantasy monster illustration. Shockwing is a small beast (Challenge Rating 1).

Image: FTTHelper

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Shockwing

Small Beast, unaligned

AC
12
HP
27
Speed
25
CR
1

Armor Class 12

Hit Points 27 (5d6+10)

Speed 25 ft., fly 30 ft.


STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)

Skills Stealth +4, Perception +2

Damage Immunities lightning

Senses darkvision 60 ft., passive Perception 12

Languages -

Challenge 1


Traits

Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Charged. At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.

Actions

Multiattack. The shockwing makes two proboscis attacks.

Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.

Fulminating Wings (1/Day). A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.

Community Images

Shockwing — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022