Shockwing
Small Beast, unaligned
Armor Class 12
Hit Points 27 (5d6+10)
Speed fly +30, walk +25
Challenge 1
Skills stealth +4, perception +2
Damage Immunities lightning
Senses darkvision 60 ft., passive Perception 12
Languages -
Special Abilities
Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
Charged. At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.
Actions
Multiattack. The shockwing makes two proboscis attacks.
Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
Fulminating Wings (1/Day). A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.
Source: Creature Codex · OGL/Open