Shadow Elf Warrior

Medium Humanoid

Armor Class 13

Hit Points 11 (2d8+2)

Speed walk +30

Challenge 1/4

STR
12
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
10
+0

Skills stealth +3, survival +4, athletics +3, perception +4

Senses passive Perception 14, darkvision 120 ft.

Languages any one

Special Abilities

Shadow Elf Spellcasting. The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components: *At Will:* _dancing lights_ *1/day each:* _darkness, faerie fire_

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open