Shadow Elf Champion Warrior
Medium Humanoid
Armor Class 16
Hit Points 90 (12d8+36)
Speed 40 ft.
- STR
- 18 (+4)
- DEX
- 18 (+4)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Saving Throws Con +6, Dex +7, Str +7, Wis +4
Skills Stealth +7, Survival +4, Athletics +7, Perception +4, Intimidation +5
Senses passive Perception 14, darkvision 120 ft.
Languages any one
Challenge 5
Traits
Shadow Elf Spellcasting. The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components: *At Will:* _dancing lights_ *1/day each:* _darkness, faerie fire_
Actions
Multiattack. The warrior attacks twice.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.
Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.






