Shadow Elf Champion Warrior
Medium Humanoid
Armor Class 16
Hit Points 90 (12d8+36)
Speed walk +40
Challenge 5
Saving Throws con +6, dex +7, str +7, wis +4
Skills stealth +7, survival +4, athletics +7, perception +4, intimidation +5
Senses passive Perception 14, darkvision 120 ft.
Languages any one
Special Abilities
Shadow Elf Spellcasting. The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components: *At Will:* _dancing lights_ *1/day each:* _darkness, faerie fire_
Actions
Multiattack. The warrior attacks twice.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.
Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open