Scorpion Cultist

Medium Humanoid, Neutral

Armor Class 13

Hit Points 26 (4d8 + 8)

Speed walk +30

Challenge 1/2

STR
11
+0
DEX
17
+3
CON
15
+2
INT
10
+0
WIS
13
+1
CHA
10
+0

Skills Stealth +5, Deception +2, Perception +3, Animal Handling +3

Damage Vulnerabilities False

Damage Resistances poison

Damage Immunities False

Condition Immunities False

Senses passive Perception 14

Languages Common

Special Abilities

Dark Devotion. The scorpion cultist has advantage on saving throws against being charmed or frightened.

Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.

Scorpion's Blessing. The scorpion cultist has advantage on saving throws against poison. In addition, when the scorpion cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack).

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage.

Source: Tome of Beasts 2023 · OGL/Open