Scorpion Cultist
Medium Humanoid, Neutral
Armor Class 13
Hit Points 26 (4d8 + 8)
Speed walk +30
Challenge 1/2
Skills Stealth +5, Deception +2, Perception +3, Animal Handling +3
Damage Vulnerabilities False
Damage Resistances poison
Damage Immunities False
Condition Immunities False
Senses passive Perception 14
Languages Common
Special Abilities
Dark Devotion. The scorpion cultist has advantage on saving throws against being charmed or frightened.
Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.
Scorpion's Blessing. The scorpion cultist has advantage on saving throws against poison. In addition, when the scorpion cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack).
Actions
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage.
Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage.
Source: Tome of Beasts 2023 · OGL/Open