Scorpion Cultist

Medium Humanoid (any race), neutral

Armor Class 13 (leather armor)

Hit Points 19 (3d8+6)

Speed walk +30

Challenge 1/2

STR
11
+0
DEX
14
+2
CON
15
+2
INT
10
+0
WIS
13
+1
CHA
10
+0

Skills stealth +4, deception +2, perception +3

Damage Resistances poison

Senses passive Perception 13

Languages Common

Special Abilities

Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.

Actions

Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.

Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Source: Tome of Beasts · OGL/Open