Scorpion Cultist
Medium Humanoid (any race), neutral
Armor Class 13 (leather armor)
Hit Points 19 (3d8+6)
Speed 30 ft.
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 15 (+2)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 10 (+0)
Skills Stealth +4, Deception +2, Perception +3
Damage Resistances poison
Senses passive Perception 13
Languages Common
Challenge 1/2
Traits
Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.






