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Sanguine Howl

Large plant, neutral evil

AC
13
HP
76
Speed
20
CR
4

Crimson vines with mouth-knots that drink through thorns. Cutting them makes it scream.


Armor Class 13 (natural armor)

Hit Points 76 (9d10 + 27)

Speed 20 ft.


STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)

Senses tremorsense 30 ft., passive Perception 11

Languages —

Challenge 4


Traits

Scream of Blood. When the howl takes slashing or Piercing damage, each creature within 30 feet of it must make a DC 13 Wisdom saving throw, taking 7 (2d6) Psychic damage and being frightened for 1 round on a failed save, or half as much damage and no fright on a successful one.

Actions

Vine Sink. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage plus 5 (1d10) Necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or have its hit point maximum reduced by 2 until it finishes a long rest (cumulative to 10).

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022