Sanguine Howl
Large plant, neutral evil
Crimson vines with mouth-knots that drink through thorns. Cutting them makes it scream.
Armor Class 13 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 20 ft.
- STR
- 18 (+4)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
Senses tremorsense 30 ft., passive Perception 11
Languages —
Challenge 4
Traits
Scream of Blood. When the howl takes slashing or piercing damage, each creature within 30 feet of it must make a DC 13 Wisdom saving throw, taking 7 (2d6) psychic damage and being frightened for 1 round on a failed save, or half as much damage and no fright on a successful one.
Actions
Vine Sink. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 5 (1d10) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or have its hit point maximum reduced by 2 until it finishes a long rest (cumulative to 10).