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The Hush

Large aberration, unaligned

AC
17
HP
190
Speed
0
CR
13

A vast, drifting veil of dark membrane, rimmed with pale specks of light like a night sky with stars missing. It has no eyes and no mouth. It finds its prey by the silence it makes: sound stops where it passes, and spells go quiet before they are finished. Sages still argue over whether the Hush hunts mages or only the noise they make.


Armor Class 17 (natural armor)

Hit Points 190 (20d10 + 80)

Speed 0 ft., fly 40 ft. (hover)


STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
16 (+3)
CHA
8 (-1)

Skills Perception +8

Damage Immunities thunder

Condition Immunities blinded, deafened

Senses blindsight 120 ft. (blind beyond this radius), passive Perception 18

Languages understands Deep Speech but can't speak

Challenge 13


Traits

Field of Quiet. The Hush is surrounded by a 30-foot-radius aura of magical silence that moves with it. No sound can be created within the aura or pass through it, and a creature inside it can't cast a spell that includes a verbal component.

Legendary Resistance (3/Day). If the Hush fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Hush makes two Veil Lash attacks.

Veil Lash. Melee Attack Roll: +9, reach 15 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 9 (2d8) Cold damage.

Drawn Into Quiet (Recharge 5-6). Each creature of the Hush's choice within 30 feet of it must make a DC 17 Strength saving throw. On a failed save, a creature takes 27 (6d8) Necrotic damage and is pulled up to 20 feet toward the Hush. On a successful save, it takes half as much damage and isn't pulled.

Reactions

Feed on Magic. When a creature within 60 feet of the Hush casts a spell, the Hush can try to swallow it. The caster must succeed on a DC 17 Constitution saving throw or the spell fails and is wasted. If it fails, the Hush regains 5 hit points per level of the spell (5 for a cantrip).

Legendary Actions

The Hush can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Hush regains spent legendary actions at the start of its turn.

Drift. The Hush flies up to half its flying speed without provoking opportunity attacks.

Lash. The Hush makes one Veil Lash attack.

Swallow the Light (Costs 2 Actions). The Hush ends one spell of 4th level or lower on a creature or object it can sense within 60 feet.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022