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Drowned Godling

Huge aberration, chaotic evil

AC
18
HP
243
Speed
30
CR
16

The tide priests built their chapel around a ripple and called the ripple holy. They were right, which is worse for everyone. The drowned godling is what the ripple grew into: a young god with tidewater in its veins and no congregation left that it has not already spent. It still answers prayers. It answers them personally.


Armor Class 18 (god-flesh)

Hit Points 243 (18d12 + 126)

Speed 30 ft., fly 30 ft., swim 40 ft.


STR
20 (+5)
DEX
14 (+2)
CON
24 (+7)
INT
20 (+5)
WIS
18 (+4)
CHA
20 (+5)

Saving Throws Cha +10, Int +10, Wis +9

Skills Perception +9

Damage Resistances cold, lightning, necrotic

Damage Immunities psychic

Condition Immunities charmed, frightened

Senses truesight 60 ft., passive Perception 19

Languages Deep Speech, Common, telepathy 120 ft.

Challenge 16


Traits

Legendary Resistance (3/Day). If the godling fails a saving throw, it can choose to succeed instead.

Reality Fray. At the start of each of the godling's turns, each creature within 20 feet must succeed on a DC 17 Wisdom saving throw or take 10 (3d6) Psychic damage and have disadvantage on saving throws against being charmed until the start of its next turn.

Magic Resistance. The godling has advantage on saving throws against spells and other magical effects.

Amphibious. The godling can breathe air and water.

Actions

Multiattack. The godling makes three tentacle attacks.

Tentacle. Melee Attack Roll: +10, reach 15 ft. Hit: 29 (7d6 + 5) Bludgeoning damage.

Psychic Tide. One creature within 60 feet must make a DC 18 Intelligence saving throw, taking 31 (7d8) Psychic damage on a failure, or half as much on a success.

Claim the Mind (Recharge 5–6). One creature within 60 feet must succeed on a DC 18 Charisma saving throw or be charmed by the godling for 1 minute. While charmed it obeys simple commands. It repeats the save at the end of each of its turns.

Legendary Actions

Tentacle. The godling makes one tentacle attack.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022