Sahuagin Champion

Medium Humanoid

Armor Class 16

Hit Points 90 (12d8+36)

Speed swim +40, walk +40

Challenge 5

STR
18
+4
DEX
18
+4
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
14
+2

Saving Throws con +6, dex +7, str +7, wis +4

Skills stealth +7, survival +4, athletics +7, perception +4, intimidation +5

Senses darkvision 120 ft., passive Perception 14

Languages Sahuagin

Special Abilities

Blood Frenzy. The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points.

Limited Amphibiousness. The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.

Shark Telepathy. The sahuagin can command any shark within 120 feet of it using magical telepathy.

Actions

Multiattack. The sahuagin attacks twice.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) if wielded in two hands in melee.

Bonus Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open