Sahuagin Champion
Medium Humanoid
Armor Class 16
Hit Points 90 (12d8+36)
Speed swim +40, walk +40
Challenge 5
Saving Throws con +6, dex +7, str +7, wis +4
Skills stealth +7, survival +4, athletics +7, perception +4, intimidation +5
Senses darkvision 120 ft., passive Perception 14
Languages Sahuagin
Special Abilities
Blood Frenzy. The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points.
Limited Amphibiousness. The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.
Shark Telepathy. The sahuagin can command any shark within 120 feet of it using magical telepathy.
Actions
Multiattack. The sahuagin attacks twice.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) if wielded in two hands in melee.
Bonus Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open