Rimewing
Small Beast, unaligned
Armor Class 12
Hit Points 22 (5d6+5)
Speed fly +30, walk +25
Challenge 1/4
Skills stealth +4, perception +2
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 12
Languages -
Special Abilities
Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Frosted Wings (1/Day). A 20-foot radius cloud of colorful ice crystals extends from the rimewing. Each creature in that area must succeed on a DC 10 Wisdom saving throw or be charmed by the rimewing for 1 minute. While charmed by the rimewing, a creature is incapacitated and must move up to its speed toward the rimewing at the start of its turn, stopping when it is 5 feet away. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Source: Creature Codex · OGL/Open